Why Do Videogames Make Me So Angry

Patrick Lawrence

I've been playing videogames since I was old enough to sit up and let me tell you: I've been a gamer almost my entire life.

Some would say I was addicted to them, and I'm going to agree.

After being out of the game for about 3 years, and settling down with a full-time job, I am now back into the gaming scene and enjoying everything.

I started to explore different genres and found that maybe I enjoyed the indie scene a bit more than the AAA scene, so I've started a new career as a musician and have started releasing songs.

It’s been about a year now, and I feel as though I'm more knowledgeable about games than ever before.

Why, then, am I getting so angry about games?

Why do games make me so angry?

1. Characters are often unrealistic

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For some reason, I have a problem with portraying a believable character. There are a lot of characters in videogames that I just can't seem to get into.

I can't get a straight face, I can't empathize, and it all seems too far-fetched.

This makes it very difficult for me to feel as though the game was made for me.

I have to put effort into trying to relate to the character, in the way that I am trying to relate to the character.

I have to try, really hard to develop any emotion with the character, which is a little bit depressing.

2. The story is often unrealistic

People like to call games a story told through the medium of a game.

These games are told in a way that is more akin to a book.

With movies, there is often enough action, or dialogue, to keep you entertained, while you wait for the big dramatic scenes.

With books, you don’t have to worry about pacing, you don’t have to wait to see what happens next.

I understand that books aren’t a popular medium, and in the era of blockbusters, it's hard to get people to care about a book.

As a kid, I was obsessed with Harry Potter books, and I read them over and over and over.

I was never bothered about plot continuity or narrative. I wanted to know what was going to happen, I wanted to know how it ended.

In videogames, the story is often written out for us. A story is told to get the player to interact with the game, with the sole purpose of escapism.

I find it very frustrating, to the point of anger.

3. In story-based games, we never seem to get to know the protagonist

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Why does every videogame character seem so bland? Why does every videogame character seem so bland?

In movies and books, we get to know the protagonist, in the most detail, because we want to.

As we play the game, we do not know the character, we do not know who they are.

We do not really care about them, they are just a tool that we use to get from point A to point B.

In videogames, we never seem to get to know the protagonist, and if we do, we usually just think of them as a ‘plot device’ that we can have in our videogame if we wanted.

Why is this? Is it because the writers are afraid that we might get attached to them? If so, that would be the stupidest thing in the world.

I would get attached to a fictional character before I’d ever get attached to a real person.

There is an example of a protagonist in one of the Fallout series that would do for almost any videogame.

He was a robot, given life by science, and then brutally murdered for the sake of a plot.

In games where we never get to know the character, we will often just presume that they are a bit boring.

4. Story is often repetitive

selective focus photography of two persons playing game in front of monitors

In the film, we don’t get to see this, because, in film, it’s done with long shots and camera angles, and it can be visually captivating.

In videogames, though, there is only so much you can do. Story-based games, like Skyrim, are usually very long, but every playthrough is the same.

You basically get the same set of things, like fighting monsters, and ‘meeting’ a few people. And then, it’s over.

You go home, and you never see them again. It’s not that there isn’t a good story there, it’s that we know it’s coming, and we are just there to play, not to think.

A series of games in a series. They are done over and over again, and we are just there to see how many different ways they can re-use the same characters.

What a mind-numbingly boring and repetitive thing to do. I actually once played Battlefield: Bad Company 2, just for the sake of playing some more Bad Company, and it was so boring that I had to stop playing.

The game wasn’t that bad. It was pretty fun, for the most part. It was just that there was no substance.

No matter what I did, I couldn’t make it interesting, because it was just a game, after all.

I’d rather spend my time trying to get an apartment than play games like these.

I hate it when I can’t be lost in a story for a few hours. When I can’t get into a character.

I can’t play a game for hours at a time, because it’s not an interesting experience for me, and I just end up getting very annoyed.

Circa Play